Sunday, July 31, 2022

The Battle of La Fière Bridge

Yesterday I attended an epic 7 hour game of "I Ain't Been Shot Mum," hosted by Dan Albrecht. Dave Goodwin and I took the part of German forces attempting to cross a causeway over flooded fields to secure a bridge that had been taken by the Allies in a previous battle.  The game was based on the historical action that took place at La Fière Bridge in Normandy.

The Causeway

Table View from the German Side

We decided to lead with a tank squad, followed by mortar and artillery observers, followed by another tank, four platoons of infantry, and an HQ unit.  At the start of the game, these all appeared as blinds, till either we revealed ourselves, or the American playerl, Steve, spotted them with one of his units
 
German Column, Obscured, Moving down the Causeway

We were able to cross the causeway fairly quickly, using the lead tank to push a truck blocking the bridge out of the way. This led to an American anti-tank gun opening fire on us. Our artillery observer was able to get into a position where he could call down a strike on the American left, but our mortar observer was killed. While waiting for the bombardment to arrive, we pressed on with the infantry, trying to cross the bridge as quickly as possible. 
 
Clearing the Bridge

American AT Gun Spots the Advance

Forward Observers Take Positions

American Mortars Open Up

Advance Across the Bridge
 
To hold the bridge, the Axis troops would need to capture a manor house and buildings on top of a hill overlooking the bridge. First Platoon crossed the bridge, and headed toward the right flank.
 
1st Platoon starts moving into position
 
It took a few turns, but the artillery bombardment finally arrived, striking American positions atop the hill to the left. Being dug in in foxholes, they took a few casualties and shock, but easily returned fire, stopping our tanks at the bridge. Being a choke point due to the flooded fields, we had no choice but to send our infantry over the bridge.


Artillery softening up the American dug in positions

"KEEP MOVING!!"
 
Using disabled and immobile tanks for cover, 2nd Platoon crossed and began to head to the left, but were caught out in the open and were cut to bits by the American defenders, and a friendly artillery strike that landed short.
 
Friendly Fire from Artie

Choke Point with Damaged Tanks
 
3rd Platoon and our 4th tank had better luck, charging up the center, climbing the hill along the road. While the tank got in some machine gun fire, the infantry pushed the Americans out of their foxholes, and capturing the anti-tank gun that had been destroying our armor. A bazooka team hit our last tank, causing it to quickly retreat back down the causeway.

Attack up the Center

Axis Assault on Allied Foxholes

 During the chaos, a section of first Platoon became separated, taking heavy fire. They retreated down an embankment, spending most of the game there, trying to shake off their shock.
 
The next few turns involved a back and forth battle over the foxholes on the left. The Germans were pushed out, then the Americans, then the Germans, finally ending with mutual destruction on both sides, and empty but bloody foxholes.

We have the foxholes!

We don't have the foxholes!

In the center, our German infantry took heavy losses as soon as they cleared the bridge, with 4th Platoon completely destroyed. Being in the open and targeted by heavy machine guns, they were the proverbial sitting ducks.
 
While the left was a stalemate, and the center was a killing field, the Axis troops were able to make advances on the right. A well placed tank shell opened up one if the buildings, which was quickly charged and taken by ground troops of 1st Platoon. Americans quickly poured out of a second building to drive them back. Another bloody fight ensued, causing one American unit to retreat, but leaving only two men on the German side to hold two buildings.

Germans taking the first building

More artillery fire landed on the Americans, but in the end they were able to knock out our last tank, retake one of the buildings, and mop up stray German infantry. 
 
Artillery strikes the Manor Houses
 
In the end, our German team had one squad of infantry left, right near the bridge, while the Americans had one squad, and one almost complete, though withdrawn, infantry Platoon left on the board.

Our last hope goes up in smoke

 A very bloody affair, and a great day of gaming.
 
End of Game

 

Wednesday, April 13, 2022

Lighting the Cromwell


Back in August of 2020, I decided that my Cromwell-T for Konflikt `47 needed an upgrade.  Specifically, the Tesla cannon needed to be more Tesla.  I was happy with the paint, but I wondered how cool it would look if it actually lit up.

It was a little nerve-wracking to cut and drill an already painted model, but the end result was worth it.

Turret before conversion

Barrel removed
Barrel and base drilled to meet inside turret

New barrel constructed from flexible straw, styrene strips, and a LEGO plate

LED test fit

Flickering LED kit with switch and battery

New barrel painted


Wires fed through turret

Barrel glued, wires trimmed

Battery and switch added. These sit in the tank body.

Finished conversion with light off

Finished conversion with light on






Thursday, March 3, 2022

British Infantry

In addition to the weird war units in the Konflikt '47 British starter set, there are a number of regular infantry figures.  These were my first attempts at World War 2 era infantry, and are fairly drab, especially compared to AWI units that I'm used to seeing.

For these figures, I did some basic base-coating, attempted some shading, and did a bit of black-lining to pick out details.  I also attempted eyes, which, fortunately, I've become better at since these figures were done.

The infantry men make up the bulk of my K'47 army.  They could also be used for Warlord Game's Bolt Action, or Two Fat Lardies' Chain of Command game, which I'm looking into someday playing.

1st section of my 1st Infantry squad

2nd section of my 1st Infantry squad